
I have just describe both a typical Kriegspiel game and a typical Braunstein scenario. They have their own aims some can be brought on-side (if only for a time) while others prove mutually obstructive if not hostile. In addition to the formal combatants contending, there are an uncounted array of opportunists and third parties that either insert themselves into the campaign or are swept up in it by the efforts of others. There's just less open warfare by (mostly) formal military forces. The wargame campaign structure still applies to expeditionary campaigns, to political campaigns, and to mercantile campaigns. These stem from, and are informed by, the religions (and thus cultures) of the contending factions- as are the Win and Loss Conditions. Each faction has a core Cause For Action concerning that Point of Contention. A wargame campaign has a central Point of Contention over which the factions contend.
